The reason for this was that the game "wasn't making enough money" rather than due to the waning popularity of the toys-to-life genre by the time Disney Infinity got discontinued.
Explanation
The statement implies that Disney Infinity's discontinuation was solely based on it not being profitable, downplaying the impact of the broader toys-to-life genre's decline. Researching the circumstances surrounding the game's cancellation provides insight into both revenue issues and market trends. Articles report that while profitability was a significant factor, the overall reduction in the popularity of toys-to-life games contributed to its demise. This genre saw a notable decline post-2016, with several titles suffering as consumer interest shifted. Therefore, it is partially accurate to assert that financial performance motivated the cancellation, but it is misleading to claim that this was the sole reason without acknowledging the context of changing consumer behavior and market saturation.
Key Points
- Disney Infinity was reportedly not making enough money, leading to its cancellation.
- The toys-to-life genre was experiencing a decline in popularity, which affected sales.
- Both financial underperformance and market trends contributed to Disney's decision to discontinue the game.