Suicide Squad failed mightily because it was a live service game after Rocksteady had made its entire fanbase devoted to its single player superhero offerings, and not a particularly good one at that.

Rating: Mostly True Severity: Medium Check Date: 2024-11-19

Explanation

The statement's assertion hinges on two key points: the transition of Rockstar from single-player superhero games to a live service model, and the quality of the game itself. Following the highly praised Batman: Arkham series, Rocksteady transitioned to 'Suicide Squad: Kill the Justice League' as a live service game, which alienated its core fanbase that was accustomed to the immersive single-player experiences. Various sources indicate that critiques of the game included complaints about the lack of content and gameplay frustrations typically associated with poorly executed live service models. Additionally, while some articles allude to the game's design being influenced by its live service structure, others argue that this was not the sole reason for its perceived failure. Thus, while the shift to a live service was indeed problematic for a substantial part of its dedicated player base, maintaining that it was ‘not particularly good’ requires nuanced understanding as opinions on this vary widely. Overall, the assertion is rooted in a combination of factual transitions within the studio and community sentiment, making it mostly aligned with observed critiques of the game.

Key Points

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